Rendering Translucent Materials
Real-Time HDR Image Based Lighting
Mesh Operations For Visual Effects
Real-Time Parallax Mapping
Real-Time GLSL Shading
Cartoon Style Animation
This was my M.Sc. Thesis. It was done at Digital Domain, Venice-US where I was a Software Intern for 4 months. During that time I've worked with Mesh Operations like Mesh Simplification, Mesh Cutting and Non-Convex Polygon Triangulation for Houdini and Maya. Most of the work consisted of tools for use in production in one of the upcoming features: The Mummy: Tomb of the Dragon Emperor. The two major parts were Mesh Simplification and Mesh Triangulation. I developed a Houdini SOP for Mesh Simplification using Edge Collapse with Quadric Error Metrics... M.Sc. Thesis (.zip) M.Sc. Thesis (.zip) M.Sc. Thesis (.zip) This was my M.Sc. Thesis. It was done at Digital Domain, Venice-US where I was a Software Intern for 4 months. During that time I've worked with Mesh Operations like Mesh Simplification, Mesh Cutting and Non-Convex Polygon Triangulation for Houdini and Maya. Most of the work consisted of tools for use in production in one of the upcoming features: The Mummy: Tomb of the Dragon Emperor. The two major parts were Mesh Simplification and Mesh Triangulation. I developed a Houdini SOP for Mesh Simplification using Edge Collapse with Quadric Error Metrics...