Rendering Translucent Materials
Real-Time HDR Image Based Lighting
Mesh Operations For Visual Effects
Real-Time Parallax Mapping
Real-Time GLSL Shading
Cartoon Style Animation

Source Code (.rar)

Video (.avi 1 MB)
This was the final project of the first course in the Master: Introduction To Computer Graphics. I found this paper called "Simulating Cartoon Style Animation" published at SIGGRAPH 2002 by Stephen Chenney et al. It seemed to be such a cool paper it would fit nicely on the requirements for the project. The paper proposes the implementation of squash-stretch animations using intuitive parameters so that artists can easily manipulate the deformations. Succinctly, it deals with collision detection and deformation of convex deformable objects, moving with a certain acceleration, and colliding with rigid objects - the notion of squash and stretch. The project was completely done by myself.