Physics

Cartoon Style Animation

This was the final project of the first course in my M.Sc.: Introduction To Computer Graphics. I found this paper called "Simulating Cartoon Style Animation" published at SIGGRAPH 2002 by Stephen Chenney et al. It seemed to be such a cool paper it would fit nicely with project's requirements. The paper proposes the implementation of squash-stretch animations using intuitive parameters so that artists can easily manipulate the deformations. In a nutshell, it deals with collision detection and deformation of convex deformable objects, moving with a certain acceleration, and colliding with rigid objects - the notion of squash and stretch. The project was completely done by myself.